Specimen 02 · iGaming · Astria Systems (formerly Wonderlabz) · 2018–2026
Reels, Rules & Revenue
Six years across Wonderlabz, Playsafe and Pantelotteriet — from slot-game UI and VFX to owning product decisions as Jr. Product Owner.
The surface problem
Producing world-class, top-quality, revenue-generating iGaming products in record time.
Excavation log
Four layers, top to bottom
Slot interfaces, character animation and win-state VFX for Samurai, Geisha, Atlantis, Mayan Madness and more.
Corporate identity and brand guides for Wonderlabz and The Recycling Lottery.
Promoted to Jr. Product Owner: backlog, journey scoping and stakeholder alignment across three brands.
Brought Claude, Claude Code and Figma MCP into the team process for faster, proven handoffs.
The bedrock
Shipped, live, regulated
Five live titles for regulated markets in Scandinavia, South Africa and the UK. Samurai, Big Sexy City and Rose of the West share one game shell — the theme lives in the frame, so players learn the controls, the result and the settle step once. Tap any title to see the full game screen.
Settings, total play − / +, Max play, Balance and Result sit in one fixed bar across every title, however loud the theme gets.
The result is shown as a figure; one large circular button asks the player to See it for free or Take it, and the message bar prompts them to settle.
A single message bar carries every state — Big win!, Please settle your result — and Big Sexy City adds a Hot-O-Meter with a running session clock.